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A SimHQ "Got Game?" Review
December 23, 2005
F.E.A.R.
by Guest Writer
Björn M@verick Hagman
This is our first "Got Game?"
Review.
If you're not familiar with "Got Game?", read
here.

Introduction
Im quite excited this winter.
There are so many games that are either already in the stores
or coming. For us that play shooters there are three greatly
anticipated titles out now and Ive played two out of
three and so far I think that F.E.A.R. is the better one over
Call of Duty 2 mainly because I personally think that the
WW2-theme has been done so many times since EAs Medal
of Honor: Allied Assault that at times I feel that the game
industry havent reinvented the WW2-theme that much since
MoH:AA. The original Call of Duty was a little different though,
but not much, and Call of Duty 2 is basically the same game
as the original but with new graphics, but it is still a nice
game to experience despite a few flaws. I haven't played Quake
4 because it doesn't seem very innovative for that steep price,
so I'll skip that one until the price drops.
F.E.A.R. is Monoliths latest title, with previous titles such as the No One Lives Forever-series and Aliens Versus Predator 2 behind them they are a developer with quite a good reputation among gamers. F.E.A.R. puts you in the role as the anonymous new guy which just transferred to the very secretive unit, First Encounter Assault Recon. F.E.A.R. is a branch of the US Army that responds to threats of paranormal nature. Not much is known about you, other then you have some special abilities, you have the reflexes of a cat on an adrenaline rush the manual says which for us gamers translates into slow-motion (courtesy of the Max Payne games) which is one of the factors that makes combat interesting in this game. Monolith has produced a paranormal first person shooter with emphasis on cinematic Matrix-style action with a little X-Files and The Ring influences. Although the game has some plot holes, its not in every game we encounter strange psychic sightings and combat elite soldiers in slow motion and hand-to-hand combat. Packaging, Installation, Settings and Performance
We Europeans have taken the technological quantum leap to
DVD as F.E.A.R. comes (at least in Sweden) on a single DVD
packed with bonus content, a documentary, developers commentary,
a prequel live action movie and a prequel to the PANICS machinima-series.
Our American friends get the game on six CDs. If you
want the DVD you have to pay some extra money to get the directors
edition. The bonus content is all right, gives you an insight
of the making of the game with interviews and some trivia,
the CD version costs $39.99, and for $49.99 you get the DVD
edition on Amazon.com. In the end having the game on DVD is
a lot easier then six CDs. Neither of the bonus content
is in full screen, and you dont have the option to pause,
rewind and forward. The installation was smooth and without
problems, installing from one disc is a lot easier then installing
from six discs. I also elected not to install the latest patch
as if writing, 1.02, instead Im going retail because
I had some strange bugs in game with 1.02 (will come to that
later). Not only had I bugs, but if I wanted to uninstall
the game (I wanted to try a complete reinstall and see if
that fixed the bugs) the installer wanted to install the patch
instead. I had to manually remove the game folder and then
search the registry after anything that was related to the
game before installing once again. A thing to note about the
uninstallation problems is that I had similar problems with
Falcon 4 Allied Force, so that part might just be my computer.
What I like about games by Monolith is all the options and
settings you can fool around with so you can tweak the game
to match your computer because F.E.A.R. is quite a demanding
game on your hardware.
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