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Feature: Using Real World Tactics
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Optiwands
The optiwand
is your third best friend; the first is your partner/team
and the second is your primary weapon. Every single door,
every single corner, every single room should be mirrored.
If the element leader says "Red mirror the door",
Red One (w/o the optiwand) covers in case the bad guy opens
the door while being mirrored. Red Two (with the optiwand)
checks the door and should respond to the team, something
like this, "Large room, long wall on left side, 2 more
doors on right, 1 armed subject next to hostage." Then
the element leader orders how the team will enter.
Stacking
up
Every
door is a new entry, a new situation. After getting the optiwand
report, the element leader decides on entry, "Stealth
entry, pick lock" or "Dynamic entry, breach with
C4, bang and clear."
Entering
a room
You should already know if someone's
in the room, (but don't assume there isn't a bad guy hiding
there) and already have a general idea of the room layout,
walls and doors from the optiwand users report. You already
know your element leader's orders for entry. So when it's
time to enter, the element leader should say "Element
(or just red/blue team) prepare for entry, Blue team breach,
bang and clear... go when ready" The blue team will be
up against both sides of the door, with the two red officers
behind each of them. Blue One would prep the door for blasting
or breaching; Blue two would prep the flash bang. As the door
blows open, Blue One switches to his weapon immediately, Blue
Two tosses in flash bang then immediately switches to his
primary weapon. BANG... Blue One enters. Blue Two enters,
moving down the left and right sides, while Red One enters
to the left. Red Two enters and moves to the right. In order
of entry, you report "all clear", or "subject
down", or "subject surrenders". (ie: Blue One:
"Clear!", Blue Two: "Subject down!", Red
One: "Clear!", Red Two: "Clea!".) Then
the element leader walks in like the king and orders the officers
to restrain, report, or cover the next threat/area.
Different
methods
All gamers
should be familiar with the four main types of room entries:
Old school - Button Hook, Old school - Criss Cross, New school
- Wall Flood, and New school - Penetration.
a) Old
school, Button Hook: When two officers each stack up (setting
up) on both sides of a closed door, once the door is opened
or breached, officer 1 enters and clears from 12 o'clock to
the position he was in outside of the door. Meaning if you
stack on the left, you go in and turn left to be on the left
side of the room and vice versa on the right side.
b) Old
school, Criss Cross: When two officers stack on each side
of a door, then once the door is opened or breached, officer
one goes from the left side of the door crossing over to the
right, then the stacked right officer follows crossing over
to the left side of the room.
c) New
school, Wall Flood: When either 2 or 4 officers stack up even
on each side of the door, then once opened or breached they
all enter in order: 1, 2, 3, and 4... 1 moving to the left,
sliding down the wall, 2 moving to the right, sliding down
the wall, then 3 moves to the left half way downl, then 4
moves to the right half way down... All officers then move
in line formation to clear the rest of the room.
d) New
school, Penetration: When a team of 4 officers enter a room
simultaneously and move to the middle of the room facing outwards
to cover and control a quadranl.
Hallways
You should
be working in pairs (NEVER leave your wingman) when moving
down a hallway or an open danger area. One 2 man team stays
back to provide cover across the danger area or one side of
a hallway. The other two man team moves across the danger
zone quickly to their destination. When going down a hallway,
one officer should be duck walking (kneeling) while the other
is standing behind him, two weapons downrange. You should
also stay on one side of the hallway so your back up team
has a field of fire.
Reloading
Always
reload before entering a room or before stacking (setting
up) on a door. ALWAYS go in a new room with a full mag.
If your
moving through a danger area, or hallway while engaging and
you need to reload, yell "Reloading!". Kneel down
and reload, while your number 2 officer, your best buddy,
is covering or firing over your head down range. When done,
yell "Ready". Do not move while you reload, stop,
kneel and reload, while your buddy covers you and vice versa.
Practice,
Practice, and Practice. Train so that when you do these missions
you and your team work flawlessly and smoothly. Never leave
your best bud ever, and never go running after someone on
your own, or without clearing areas first.
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