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Preview: Steel Beasts Professional -
Personal Edition
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What's New
It's simplistic but not completely
incorrect to call PE "Steel Beasts with much better
graphics and a lot of new features in the editors." The
purpose of this preview is not to get into great detail on
what the SB line tries to do
. for a good overview, the
SimHQ review of Steel Beasts may prove important background
reading for new users. Download the zipped file here.
The basics, to a large extent, haven't changed since that
review. What has changed, however, is significant.
Graphics
The
first and most noticeable change to PE worth mentioning is
the addition of 3D accelerated graphics. Gone are the original's
limit of a 640x480 resolution; PE users can now display the
game up to 1600x1200 in 32 bit color. Something to bear in
mind is that PE was designed to be an offshoot of a professional
version
. pretty graphics are not automatically something
a customer will pay for. Because of that, there are many areas
that will likely be updated as work continues on Steel Beasts
2.
The largest environmental change I
noticed in PE, aside from the much more attractive vehicles
and world, is the addition of fog effects. The original game
also offered reduced visibility options, but only varying
degrees of long ranges. PE allows mission builders to reduce
visibility down to 10 meters
. to the thermal sights
go the spoils!!!!
The
landscapes look, for the most part, great, with new realistic-looking
trees, underbrush, and obstacles like boulders and rocks.
Vehicles vary greatly in graphical quality, seemingly based
on whether the time has been taken to skin them specifically
for PE. The M1A1 and T-80 look excellent, as do several other
vehicles, but many more look essentially unchanged from the
originals; eSim tells me all will be replaced with new models
by the release date. Some interior graphics are not in the
version I have at all
. for instance, as you sit in the
HMMWV machine gun mount and look down, you see a black placeholder
graphic. My guess is that new skins and graphics will be added
as time permits. As in the original SB, the game continues
to use sprite-based infantry graphics, but they are much more
detailed, with new color and camouflage patterns; eSim has
alluded to me that additional work on them is planned. An
interesting, but logical (given PE's focus), omission is that
there are no human characters to be seen in any of the game's
vehicles
. no driver's heads, tank commander's bodies,
or the like. Does it knock the immersion factor down? Not
really to me, but it brings to mind the old debates about
F/A-18 sims a few years back
. some had small crewmen
running around the carrier deck, and others didn't. User preference,
I suppose.
There
are some environmental effects which I would certainly love
to see in PE, but will likely have to wait for SB2 development,
including nighttime, vehicle shadows, and inclement weather.
Again, eSim's bread is being buttered by the professional
contracts at this point, so if clients don't ask for features,
they're likely not going to be in the Pro edition or PE. I
don't have much doubt they will be in the future as development
continues.
The interior of some vehicles bears
mentioning, because it looks spectacular. In the Beta version
I have, nice 3D interiors have been completed for the M2 /
M3A2 Bradleys and the Leopard 2A5. Both are rotated and viewed
with the mouse, but the Leo's is far more advanced in its
creation
. the cannon movement, the way the various sights
move up to the player's perspective when selected, and more
really add to the game's immersion factor. Screenshots don't
really do it justice
. it's very well done. Many of the
switches and buttons are clickable and useable as well.
The Leopard's New Spots
Several
new crewable variants of the widely-used Leopard tank are
included in PE
. in addition to the Leopard 2A4 from
the original Steel Beasts, eSim has now also included the
Leopard 1A5 and the Leopard 2A5.
The former is a comparatively lightly
armored tank designed in the 1980s to give the Leopard 1 family
(a circa-1960s design) an ability to handle the threats of
that era. The bottom line on it is that while it can dish
it out, it can't take it as well. I think it will be a fun
multiplayer tank to level the playing field at times.
While not the newest Leopard model
in the world, the 2A5 is a step up from the 2A4 largely (for
the sake of the game's players) because of the commander's
independent thermal sighting system. As mentioned earlier,
the 2A5's clickable turret controls and interior graphics
are modeled very nicely.
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