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Feature
Best of 2005
SimHQ Readers and Staff Pick the
Winners
January 16, 2006
Comments and Analysis by Chunx
Well
2005 sure was an interesting year for the sim crowd: Sure
it was a tad sparser on new commercial titles than some past
years, but on the plus side there seemed to be a higher overall
quality to the titles released. Like this year's crop of major
motion pictures, we saw some game titles from the past resurrected
and updated into new products, with some varied levels of
success. We also saw some new ground covered in terms of how
game software were marketed and distributed, and as we alluded
to in our E3 series of articles, we saw the advance of small,
devoted developers in the genre that we all love.
Finally,
we saw a plethora of new mods for many of our favorite titles,
in fact the number of mods were too many to count or remember
(as our readers were quick to point out!). The question we'll
answer today is the most important: Which new games were "the
best of the best" in the eyes of our sim community? This
year, the staff at SimHQ decided to let you, the SimHQ member,
tell us what titles were your favorites, and the mechanism
to do that was to take a poll thus leveraging the power
of the modern internet. Pure genius, eh?
Creating
this year's un-scientific poll was the subject of much discussion,
yelling, personal attacks and recrimination in the halls and
offices of the SimHQ staff. Picture the scene: It was sometime
near the end of the SimHQ New Year's Eve office party: WKlink
had just convinced Cat to stop marching around the office
while woozily demanding "Drink 'wodkah' width me, you
capitalist basstarts!" Magnum was forced to use his Taser
to take the lampshade off 20mm's head (note to 20mm: Magnum
says that if you yell "WOOT!" in his ear
one more time ever he'll use his sidearm instead!).
And Beach finally won his first "carrier landing"
competition on the conference room table (shhh don't
tell the boss. He's a stickler for not scratching up that
mahogany table).
It wasn't
until nearly 3 AM when guod, using a value-sized bag of potato
chips and a bowl of onion dip, finally coaxed everyone away
from the margarita machine and into his office to lay out
the framework for this year's poll. How many categories? How
many titles? How many Mods? Which ones? Who took all the limes
and salt? So many questions.
Because
we didn't want members to confuse filling out the SimHQ poll
with taking the SAT, we decided to "truncate" or
limit the list of titles to a select few that we thought were
particularly noteworthy in their respective niches within
the genre. We knew the list was a compromise, that it wouldn't/couldn't
satisfy everyone, and was far from scientific (although it
seemed quite complicated at the time) but we felt it covered
the bases adequately and besides, we were all more than a
little sleepy when the margarita machine finally ran dry.
So we called the Poll's list a 'wrap' and set off to crawl
underneath our desks to sleep it off.
One thing
that came up immediately when we initially posted the "test
poll" was that you had to vote in every single category
in order to complete the poll. Since some folks don't play
racing sims, and some others aren't all that interested in
naval combat, we felt that forcing folks to vote in all categories
would incorrectly skew the results. So we added a "no
opinion" option, which opened up yet another Pandora's
Box of questions and analysis from those who took the poll.
We'll discuss what we think the "no opinion" results
mean later on, but suffice it to say that this option was
the lesser of two evils.
Finally,
just for fun the staff ran a "staff only" poll early
on in this process, just to see how our own opinions would
match up to the rank and file members of the site. Now, let's
go to the polls and see how each category did.
And the
winners are
.
Best
Aviation Sim:
Winner: Falcon 4: Allied Force
Runner Up: Lock On: Flaming Cliffs
Staff Poll:
Winner: Falcon 4: Allied Force
Runner Up: Battle of Britain II
Comments: No giant surprise here. Modern jet sims represent
the genesis of the computer simulation game, and Falcon 4
is the ultimate simulation title of it's genre. The Allied
Force iteration cleaned up many of the bugs of the original
title and brought the graphics up to code for the 21st century.
Kudos to Graphsim and Lead Pursuit for bringing this superb
title back to life, and we hope it helps cultivate the next
generation of simulation enthusiasts.
Since
LOMAC was to be the successor to the modern jet sim throne,
it's also no surprise that the superb Flaming Cliffs mod also
made the list as runner up. What is interesting is that the
staff picked BOB II instead of Flaming Cliffs. Read below
for some analysis of this outcome.
Best
Aviation Freeware Mod:
Winner: Over Flanders Fields (CFS3)
Runner Up: EEAH/EECH ver 162W (EEAH/EECH)
Staff
Poll:
Winner: Over Flanders Fields (CFS3)
Runner Up: EEAH/EECH ver 162W (EEAH/EECH)
Comments:
We were all bummed out when all the WW I titles dropped of
the scope in 2005, and there's clearly an itch that needed
scratching in the sim world for a historic title from the
dawn of air combat. OFF has certainly scratched that itch
for us all, as well as breathing new life into Microsoft's
CFS 3.
EEAH
and EECH are probably some of the most well-balanced helo
sim titles out there, and with a strong following of core
modders, the games continue to age well, like a fine wine.
Best
Land Combat:
Winner: SWAT 4
Staff
Poll:
Winner: SWAT 4
Comments:
Not a lot of choices in 2005 for Tac Sim fans, but this one
was VERY well done. Except for the advertisements, as Magnum
has pointed out.
Best
"Run & Gun" Game:
Winner: Battlefield 2
Runner Up: Call of Duty 2
Staff
Poll:
Winner Tie: Battlefield 2 & Call of Duty 2
Comments:
We could tell what a fun and exciting casual combat title
BF2 would be when we saw it at E3. And it is. But the historical
sim fans on the staff also liked the style and flow of COD
2, so much so that it turned out to be a tie.
Best
Land Combat Freeware/Mod:
Winner: America's Army: Special Forces
Staff
Poll:
Winner: America's Army: Special Forces
Comments:
Well, I guess when you have a superb, complete game title
that cost millions of dollars to create, but is distributed
for free, you've got a sure-fire winner in the Free-ware categories.
No other mod even came close, the best registering only a
5% share.
Best
Naval Combat:
Winner: Silent Hunter III
Staff
Poll:
Winner: Silent Hunter III
Comments:
The Naval Combat genre isn't a large one, but despite its
StarForce woes SH III was a solid title that has with its
high quality graphics, innovative features and game play have
set a very high standard for naval simulations.
Best
Freeware Mod For SCS Dangerous Waters:
Winner: LuftWolf and Amizaur's Weapons and Sensors Realism
mod
Staff
Poll:
Winner: Crazy Ivan's Russian Voices
Comments:
With such a high level of realism out of the box, game enhancement
mods are predominant over the realism mods. However as with
all naval sims realism is the most sought after item. It is
especially pleasing to see the high quality of mods being
produced by the community.
Best
Freeware Mod For Silent Hunter III:
Winner: Real U-Boat Mod
Staff
Poll:
Winner: Real U-Boat Mod
Comments:
RUB has gone from strength to strength on the back of the
community's desire for greater realism. Hopefully Ubisoft
will take this on board for Silent Hunter IV.
Best
Motorsports:
Winner: GT Legends
Runner Up: GT Racing (GTR)
Staff
Poll:
Winner: GT Racing (GTR)
Runner Up: rFactor
Comments:
SimBin really came through for the motorsports crowd this
year, with two great titles. Yes there were support problems
for GTR, and there was that StarForce thing (again), but overall
these are two great titles, lovingly crafted by a team that
loves racing sims as much as we do. Of all the games listed
as winners or runners up, it's noteworthy to see that ISI's
game engines power every one of them - not that there's a
lot of options in this year's motorsports sim marketplace.
Best
Freeware Motorsports Mod:
Winner: 1969 F1 Mod (GPL)
Runner Up: No other mod came close to being called a "runner
up"
Staff
Poll:
Winner: 1969 F1 Mod (GPL)
Runner Up: Porsche Carrera Cup (rFactor)
Comments:
GPL is still the benchmark by which all other racing sims
are measured. And the mods made for it, so far, have re-affirmed
the title's dominance and longevity in the racing sim world.
Best
Technology Item:
Winner: Natural Point Track IR 4
Runner Up: AMD Athlon 64 X2
Staff
Poll:
Winner: Natural Point Track IR 4
Runner Up: AMD Athlon 64 X2
Comments:
It looks like the Track IR system has done for simulations
what the mouse did for general computing. It's made itself
an indispensable tool in the sim fan's combat arsenal. Congrats
to the vision and foresight of Natural Point for this superbly
innovative new product.
Faster
is always better when it comes to CPU intensive titles like
simulations, and the AMD 64 X2 delivers gaming speed by the
truckload.
This
category was almost a tie between the AMD 64 X2 and the TIR
4, which is no surprise when one considers just how important
quality peripherals and fast processors are to the simulation
genre.
Best
Multiplayer Experience:
Winner: IL-2 Series
2005 Release Winner/Runner Up: Battlefield 2
Third: Falcon 4.0: Allied Force
Staff
Poll:
Winner: IL-2 Series
2005 Release Winner/Runner Up: rFactor
Third: Battlefield 2
Comments:
I for one didn't understand why we had the IL-2 series in
a "Best Of 2005" poll. Don't get me wrong - the
game series is fantastic. But, it isn't a 2005 title. I mean,
I play F1C and GPL online from time to time, but you don't
see them in this poll. Hence, I am showing the third place
game here, just so we can see where things played out.
So, what's it all mean, Chunx? Unlike other polls, we make
no claim to scientific accuracy of any kind. Heck, we're not
even scientists! One reader even likened the poll to nothing
more than "mental masturbation." I know that's not
true. Heck, we don't even have time to.... ah, never mind.
Regardless, even with an un-scientific, auto-erotic poll such
as this, some of the trends we see in the numbers are worth
a thought and a few comments.
First
off, the sample size wasn't that large. SimHQ has a membership
list in the thousands, but less than 500 folks participated
in the survey. Hopefully we'll get greater participation in
future polls.
By and large the staff's opinions matched up fairly well with
the members, particularly in the technology, land combat,
and the mainstay areas of simulations genre - aviation. That's
a good thing, and not entirely unexpected since we're all
simulation fans just like you. There were some noteworthy
differences, however.
In aviation,
BOB II was the staff's runner up, narrowly nudging out Flaming
Cliffs. In the reader's poll, it was just the opposite.
BOB II
was very popular with The SimHQ team and we were very excited
to see BOB II on display at E3 this year. Having already drank
in the graphical "tender loving care" that had been
spent to beautify Empire's already deep and immersive historical
sim-strategy title was no doubt what put it above Flaming
Cliffs in the staff's minds - and back on their hard drives.
In addition, the SimHQ staff contains more than a few fans
of historical flight sim titles, and like MiG Alley before
it, BOB remains one of the best sim strategy concepts in the
genre. Note to Shockwave: Please make us a MiG Alley II.
In motorsports,
the staff differed quite a bit from the members in our opinions.
Members liked GT Legends, no doubt because of it's graphical
beauty, nostalgic era, and superb G-Motor 2 game engine. On
the staff, issues with the controversial heavy handed, arcade-style
unlock system, and lack of worldwide release knocked this
superb game down a peg to GTR. Despite GTR's support issues,
SimBin is to be commended on squeezing every last ounce of
goodness out of ISI's older game engine, and the sounds of
the cars are simply fantastic.
I have
to admit that I voted for GTR for the reasons mentioned above,
but there is another 2005 motorsports title that has the potential
to become THE racing sim of all time, due in large part to
it's mod-ability, superb physics, and rock-solid multiplayer.
But judging from our poll results, it seems that ISI's
rFactor was one of the best-kept secrets of the 2005. Perhaps
because it's available only online via download from ISI's
web site or because the game only ships with fictitious cars
and tracks (it's a purpose-built framework in which to hang
mods). What the staff seems to know that many of our members
do not is that rFactor offers very stable and fun multiplay,
outstanding AI and physics, and that the mods that are being
made for it are simply a joy to play (such as the GSMF's Porsche
Carrera Cup mod, LO's F3 mod, or D3's upcoming 1966 Can Am
mod).
Speaking
of multiplayer; note that in the staff poll, rFactor was runner-up
in that category. That's certainly a noteworthy tidbit for
our readers to consider.
Note
to motorsports fans: Check out rFactor. It's online distribution
format is the wave of the future for game titles, and the
physics model is very robust and rewarding. The mods that
go with it will continue to multiply, and they are very, very
good.
"'No
Opinion': Ominous or Interesting?" One of the larger
discussions in the forums and among the staff didn't center
on a particular title or category, but on the ominous "no
opinion" option. Some felt that it showed how fragmented
our sim community is. I don't know about the "fragmented"
part. I think that if you like flight sims, then that's no
indication, and there's certainly no requirement, that you
should like naval sims. Really they're two genres within a
niche. You know, like an enigma, wrapped in a mystery...
? (Name this movie quote in our Article Feedback forum, and
guod might give you a prize! Maybe).
Category "No Opinion" %/#
Aviation
Sim: 18% / (82/460)
Aviation Mod: 38% / (173/460)
Land
Combat: 62% / (286/460)
"Run 'n Gun": 33% (154/460)
Land Mod: 58% (266/460)
Naval
Sim: 32% / (147/460)
SCS Mod: 89% / (410/460)
SH III Mod: 75% / (347/460)
Motorsports:
63% / (288/460)
Motorsports Mod: 82% / (376/460)
Technology:
24% / (111/460)
Multiplayer: 35% / (159/460)
A lot
of people pick up on the simulation hobby because of the challenge,
but also because the sim often represents something they would
have liked to do, had life's cards played out differently.
In a small way, you can live a vicarious life through a challenging
sim title. Perhaps the most striking example of this are guys
like Robert Coulter of Adrenaline PCs, who is part of such
a huge MSFS online flying fan base that they have their own
human ATC, and all fly in the same cyberspace on commercial
air routes. But just because Robert has a desire to fly planes
doesn't mean he's also got a hidden desire to be a U-Boat
commander in WW II.
This is the area where our hobby diverges from game titles
as pure entertainment. At the movie theater, I may go see
movies covering a wide variety of movie genres and subject
matter. The same holds true for most game titles, such as
The Sims, Empire IV, Half Life 2, F.E.A.R, KOTOR II, Doom
3 or Black & White - they're entertainment. But sims are
frequently a bit more than that, because while they are very
entertaining to us they also "scratch our itch"
to do some challenging task that interests us, or that we
could have done in real life.
I know that's how it is for me with motorsports. When I entered
the PC world in 1998, I was immediately attracted to modern
jet sims because "I could relate." My learning curve
was lower because I already had the basic training on the
subject. But quickly I got that "been here, done that"
feeling because I do flying for a living. I noticed that my
tastes were shifting into two distinct paths: historical flight
sims and motorsports sims. Not coincidentally, these are my
two primary interests outside of aviation, and two things
I can't readily do, because a) I don't have a time machine
to go back and fight in WW II or Korea, and b) I am not a
millionaire groomed to be professional race car driver. But
I can get a taste of both of those things through the wonder
of the modern PC.
But I have no interest in naval sims, for example. I never
dreamed of driving a ship when I was a kid, and my time in
the Navy re-enforced my distaste for that line of work. ?
So it should be no surprise that I don't follow those titles,
and don't buy them. But that doesn't make me guilty of fragmenting
the community.
I think the 'no opinion' lines shows us that folks have specific
tastes in the sim community, because they have a very specific
'itch' that needs to be scratched. And because of that, we
have seen very limited sales w/in our community. Other game
genres don't have this problem, because as pure entertainment
they can reach a wider audience. Imagine how movie sales would
be if some folks only were interested in seeing comedies about
veterinarians, or dramas about bankers, or mysteries about
IT professionals.
How I
read the "no opinion" tea leaves:
1. The members of this site are primarily devoted aviation
sim fans.
2. We
occasionally dabble in more mainstream forms of electronic
entertainment, because it's entertaining, fun and escapist.
3. Most
of us aren't "mod maniacs". We may have a few favorite
mods, but in general we play a relatively 'stock' version
of our titles.
4. We
have a great deal of loyalty to titles that we already enjoy,
and in large part find that titles we enjoy are very 'deep'
titles that have a high degree of replayability (IL-2, F4
and GPL come to mind).
5. We
cross-niche within the sim genre, but not too much. For the
majority of our members, all simulation subjects are not equally
interesting.
Of course,
SimHQ serves as a "one stop shop" for simmers of
all flavors, covering a wide range and variety of simulation
subject matter, and we think that many of the members of this
site are likewise willing and interested to try some other
aspect of the sim genre, which only serves to expand the community.
But the fact remains that most simmers don't have equal enthusiasm
for all simulation subject matter. For example, we might find
flight and racing sims interesting, but not naval sims or
land combat.
6. Because
our games are hardware-intensive, we are very savvy about
the technology of PCs.
7. The
members of this site in general enjoy complex task titles
(modern jet avionics, ship handling) over pure hand/eye action
(motorsports, shooters).
Well,
that's it for 2005's SimHQ Awards. When thinking about the
poll and the results, don't forget to take the time to look
back on all the entertainment value you got from this years
titles, and especially the superb freeware mods. Thank you
all for participating, and we look forward to your gaming
inputs and comments in the coming year. The staff enjoyed
comparing notes with the members and looking at the trend
data that can be extracted from the results - we hope you
enjoyed it, too.
And to the devoted developers
and dedicated mod teams out there: Your efforts are often
(at best) thankless, and so we here at SimHQ would just like
to say THANK YOU FOR ALL YOUR HARD WORK, THE ENTERTAINMENT
YOU'VE PROVIDED US OVER THE YEAR, AND FOR HELPING TO KEEP
OUR SMALL BUT REWARDING HOBBY ALIVE.
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