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Discussion
Staff Roundtable: The Future of Simulations
Part 3 - PC's versus Consoles
Beach:
Yeah, I have to admit it is interesting that people
will plunk down $15 to $20 for a DVD movie that they might
watch once or maybe a couple times giving a total value of
$5 to $10 per hour. Compare that to something like Falcon
4, EECH or LB2 and start to break down hours of enjoyment
versus purchase price. It's a bizarre thing that people gripe
about $40 sims.
Weasel_Keeper:
You still have the MS Flight Sims that easily fetch
$50-$70 new. They come out with a new version every couple
of years and some, like me, always buy them. I have MSFS 98,
00, 02 Pro, and 04 and they're always priced above the normal
flight sims. Of course MS has the money to produce a killer
general flight sim without needing much work... and people
know that based on past titles and reputation.
I'd gladly pay bigger bucks for a
great sim if I knew it was going to hold my interest. The
way many of the sims are coming out now it's just as easy
to wait a month or two for them to be in the bargain bin for
$10-$20.
One thing about today's sims that
bugs the hell out of me although many people absolutely love
it which is cool too, is the "moddability". I got
hooked on online flying and being in a squad for four years
with Jane's USAF. At the time there was nothing you could
mod other than skins and sounds... which wouldn't affect anyone
else's game who was flying online with you. There was a huge
community of USAF pilots and we could always find people to
fly with/against.
Now you have mods with every sim out
there, and have to match mods just to be able to connect with
someone. It's things like this that I personally am having
problems with because I love to fly with and against humans
rather than AI. Get a group of guys with voice comms flying
a coop or dogfights and it increases the immersion greatly.
On the other hand, I love MSFS because
I can mod it. Mainly because I just enjoy flying that by myself.
Consoles can't mod, already
steady, easy to connect to MP. Now if they could make a great
flight sim and controls maybe it wouldn't be so bad.
Uther:
I think that sims like the IL-2 Series would fetch
up around 100 USD from most simmers. How many years have we
gotten new free content? Sure there will be griefers about
price, but that is as old as the first haggle.
Do you know what would stop a dev
from asking 100 bucks for a product like IL-2? The suits in
marketing. They are usually so anal about these decisions.
Having the console mentality they formulate decisions based
around the console or "Movie release" theory. That
is, blow all your advertising on aiming for the first month
of release. Any profits thereafter are secondary.
This works great for consoles and
movies. It's not a good strategy for a platform known for
longevity. Pound for Pound we should be paying around 100
bucks a sim now. Heck I was paying 50-75 in the 80's! How
do we get the marketer to see this when they "know"
they have to be competitive with the console price limit?
I personally feel the dev's are not
getting enough. Maybe this is why we get a lot of unfinished
products that need several patches before they operate the
way they should.
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