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Feature: 2005 - A Year in Review
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Flight Sims - Why We Threw A Parade
Console
gamers would set fire to the nearest Starbucks if they were
limited to one new release per year, but that's exactly what
happened to flight sim fans in 2005. Eagle Dynamics' add-on
Flaming Cliffs didn't exactly count as a new release
as it only featured one new airframe. Flight sim fans all
over the world had to practically be sedated when Graphsim
released Falcon 4.0: Allied Force. The very fact that
Graphsim was the publisher scared everyone at first after
watching them trot the Hornet; Korea engine out for
about the fourth time. Expecting the worst, we watched in
glee as the developer, Lead Pursuit, brought stability to
a troubled title and an enthusiastic fan base. It took the
sim world by storm, inviting pilots of any skill level into
its dynamic campaigns and even threw Real Life a bone by letting
us recreate really ridiculous rules of engagement over the
skies of Serbia.
This
should not subtract anything from the Gold release of Lock
On: Modern Air Combat. Fans of this game got their hands
on Sukhoi's tank-destroyer as well as new flight models that
made the previous stable of jets even more challenging to
fly. What continues to astound us about this title is unparalleled
graphic beauty and near-pathological attention to every last
detail. It's the same kind of affliction that causes you to
drink too much coffee on a rainy Saturday morning and go sort
your computer case screws into baby food jars. Fans of F4AF
and LOMAC both tout the superiority of their titles ad
nauseum, but the winner truly was the customer.
The Strike Fighters: Project 1
and Wings Over Vietnam modding communities have been
hard at work proving that if people work hard enough, they
can Paint Shop themselves into a corner. The myriad of Weapons
Packs, Effects Packs, and the staggering number of flyable
planes has taken a little known sim and turned it into a lasting
hit with new campaigns, missions, and enough aircraft skins
to cover so many national air arms that fans can now attack
targets in 35 languages.
Rotor
heads got some love, too, when the Enemy Engaged series
got a facelift and whole host of other goodies that BeachAV8R
showed us in his "Second Look" feature. 20mm and
PFunk actually tried to fly this one, and have forever been
forced to carry the call signs 'Weed Eater1 and 2' as a result.
The already decent graphics were punched up a peg or two (or
three). The rain falling on the canopy was a sight to behold
as you skimmed the surface, your head on a swivel, and all
strapped to something aloft only by the good graces of General
Electric and an immense clutch assembly behind your head.
Not only that, a dedicated effort is underway to revive the
ancient and highly respected Jane's Longbow title from
the grave, and by the look of the activity in the Forum, they
may just pull it off.
European Air War fans were
rewarded this summer with the release of the EAW source
code. This enabled users to completely rework the title's
appearance and the results were nothing less than spectacular
and a little surreal. The Mars Air War entries looked like
something you'd see after an evening with a bottle of ouzo.
This seems to prove the theorem that our newer flight simulations
will be our older titles with updated graphics and functionality.
Propheads were further blessed with a very upgraded version
of Rowan's Battle of Britain 2 by Shockwave, as well
as Over Flanders Fields, an immense mod (613MB) for
Combat Flight Simulator 3, modeling World War I air
combat. With four subsequent patches in support after its
release, OFF is not a passing fad. The loss of Knights
Over Europe was partially stemmed this year by the release
of this new add-on. Now pilots can engage in air combat at
the speed of a 1973 Chevrolet Monza.

Team
Superhornet and the community surrounding Janes's F/A-18
continue to put enough man-hours into keeping that sim current
with the latest hardware and demands of gamers that one wonders
if they were involved in F-14 maintenance. The Turkey would
be flying for 20 more years if the level of effort done by
these intrepid souls is any meter stick to judge by.
Other notables include Critical Mass
Interactive, who are working on USAF:
Air Dominance Military Action Flight Simulator, a
recruitment tool done in the same spirit of America's Army.
With the development of Combat UAVs (Predator drones are already
being armed with Hellfire anti-tank weapons), it isn't any
wonder why the US military seems intent on using video games
to court future enlistees. One wonders how long it will be
before radio communications over a combat zone will consist
of, "Hey, hold my beer and stay out of my Cheetos. I've
got to take a leak before I bomb that SAM site", while
both pilots sit in an air-conditioned trailer in Florida.
IL-2 fans were generally pleased
that the Iron Curtain didn't drop on Ostfront, the
latest add-on for this ubiquitous prop simulation. Originally,
the gaming public thought it was to be released only in Russia.
Western gamers will thankfully have access to it, guaranteeing
at least 30 minutes of peace in the IL-2 forum. A glider
simulator has been introduced. Condor gives gamers
a opportunity to experience unpowered flight, to fly as nature
and God intended, without the drink cart in the first class
section. One has to wonder if it accurately models the stark
terror we'll experience when we attempt to hit the throttle
that isn't there. Space nuts get to experience sheer boredom
and quaking fear at the same time with A-OK!: Wings of
Mercury.
There was one step backward in 2005.
Oleg Maddox was prevented from using some aircraft in his
simulations because of trademark rights for planes no longer
flying. While most of us could understand this for a next-generation
fighter, the idea of it being a problem for an aircraft that
by now is either razor blades or a soft drink can caused a
few of us to scratch our heads in bewilderment. While lawyers
are to be avoided like the plague (sorry, Cat and Alex
),
chances are as so many developers try to clone each other's
Next Big Hit, we'll be seeing more and more of them in the
gaming industry.
The Microsoft Flight Simulator world
was well represented by BeachAV8Rs terrific reports on the
the Aeroworx B200 and the Level-D 767 that showed us just
how good add-on planes can be. They are simply the most amazing
add-on aircraft ever made for FS2004. Agreed?

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