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Review: Falcon 4.0: Allied Force - Part
4
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Additionally, the generally accepted
recommendation is to hook up to F4 servers using a static
IP address, which I was able to successfully manually set
(once again, refer to www.portforward.com), but allowing Windows
XP to automatically set my internet settings seemed to result
in no problems with connectivity at all. In fact, I prefer
to let XP manage my Internet settings because when I manually
set a static IP, my e-mail no longer works. Also keep in mind
that if you have a firewall you will have to setup the firewall
to allow F4 to access the Internet to send and receive data
as well. Check your firewall program instructions for how
to do this. Your results may vary and I encourage you to experiment
to find out what works the best for your setup.
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Unfortunately, the only way to ascertain
which settings will work is to find a multiplayer server that
you know is functioning, and attempt to connect to it. It
is this process of trial and error that is most discouraging
to the new user who wishes to just jump in and go. Trust me,
I know your frustration, but the headache is worth suffering
through once you're connected. Once you do find a configuration
that works, I'd again encourage you to take screenshots of
your configuration screens or jot down some notes to make
the process simply a matter of duplication next time.
When you are ready to make your attempts
at connecting, open F4 and choose the MULTIPLAYER tab on the
left side of the screen. This will take you to the multiplayer
connection screen where you can chose the type of connection
(pick LAN or Internet), the upload and download speeds (we
used 128K / 128K for the host), and once you know the IP of
the server you wish to connect to, you simply type it into
the box at the bottom of the screen and hit JOIN to attempt
to establish the connection.
There seems to be a bit of voodoo
to setting up the actual data transfer rates (upload and download
speeds) although I was able to successfully connect and fly
with rates ranging from 56K to 384K with no problems. Chapter
14 of the F4:AF manual on Multiplayer says:
Use the option that is the next
lower speed, or equal to your actual up- and download speed.
For example, when your actual download speed is 900 kB/s,
rather use the 768 kB/s than the 1024 kB/s selection. When
your upload is 192 kB/s, select the 128 kB/s option.
It appears that the standing recommendation
is to connect at the maximum speeds that your equipment will
handle. Due to scheduling issues, the maximum number of players
we had available to do our MP testing was three, so with more
numbers of players your results may vary and adjusting the
transfer rates may have an effect on MP performance.
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