Review: BMS 4.32
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Graphics, and the Amazing 3D Cockpit
Upon first entering the cockpit you will be stunned and surprised to see the 2D cockpit is no longer. Instead, a very nice 3D cockpit with fully clickable switches, buttons, and dials presents itself. The 3D pit really doesn't fully shine until you add two things though: TrackIR and the new lighting and self shadowing. When you start to move your head around all axes in the cockpit the true brilliance of the 3D pit is revealed as your HUD symbology moves out of view and the Up Front Controller (UFC) sticks out and blocks the view of your MFDs as you move from left to right. The crispness and resolution of the textures are fantastic although they do lose a bit of luster when in shadow. Once you are airborne and start flying around the self shadowing and light/HDR effects really make the cockpit pop and you'll be amazed at how far this sim has come. Moving around the cockpit and flipping switches and pressing MFD buttons is intuitive and I've found I don't miss the 2D cockpit at all.
The night cockpit is beautifully done with great instrument lighting and flood lighting. The night vision view works although I don't know how realistic it is.
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