Mavericks, Rockets, and the Gun
Air To Mud Shooting In The
Lets talk a little about how to employ the forward
firing ordnance in the LOMAC
A-10. While point and shoot has a certain
simplistic ring to it, sometimes it just isnt that easy.
In this article, well take a look at HUD presentations,
weapon switchology and capabilities, and employment techniques.
AGM-65D/K Maverick Missile
When you build your A-10 missions
in LOMAC, youll have a choice of two types of Maverick
missiles, the K and D models. You may choose from a variety
of weapons combinations, and typically you may carry missiles
of both types. Mavericks are carried on stations 3 and 9 only.
AGM-65K Model Maverick
K model is an upgraded B and is the electro-optical (EO) version
of the missile. It is commonly known as the TV
Maverick and functions by locking on to the light and dark
contrast of a target... for example, a dark tank against a
lighter background. If the level of contrast is insufficient
for the missile seeker head to see enough contrast,
then the missile will not lock. Please note that the seeker
functions on visible light contrast, so the K model is ineffective
AGM-65D Model Maverick
The D model is the IR (infra-red)
version of the missile. Unlike the TV model that functions
by light contrast, the D model functions by the contrast in
IR signature of a target. All
objects emit a level of IR energy... this energy is in the
form of waves, similar to light or radio waves...
but is in a different part of the electro-magnetic energy
spectrum. The D model seeker head senses this IR energy and
displays it to you on the TVM as differences of color. We
refer to this as differences of heat... warmer
objects appear whitish, while cooler objects appear
dark. The seeker head must see this heat contrast
otherwise it will not lock.
The D model has one significant improvement
over the K model. Whereas the K model must actually see
light, the D model is unaffected by the level of illumination.
The D model will work at night just as well as it does in
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