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Feature
Hog Basics:
RAF Bentwaters Tactics Guide, 1982
by Andy
Bush

Introduction
What
follows is part real world info from a tactics guide from
the A-10 unit stationed in England in the 1980s... the rest
is my attempt to flesh out the guide with additional info.
Ive made no attempt to specify which is which... basically,
the first half is Bentwaters material, and the last half is
mine. In any case, the objective is to give you an idea of
how to employ Hogs in a low level A2G close air support (CAS)
war. LOMAC is going to offer you the chance to fly the Hog
as never before. It helps to know a little about how to do
this. Thats what this article is all about. Take the
info... some real world, some written for simmers... and apply
it to how you fly the game. Most of it is directly applicable
to the game. Regardless of whether you are the flight lead
or the wingie, use this info to make your mission more fun
and rewarding! Having said that, lets get going!
The tactical partners concept has
been with us for quite a while. It's different from the combat
paired team idea, but just as important, tactical partners
puts a little more burden on the wingman, so you guys who
practice saying two, bingo, mayday, blue lead yer on
fire" over your Wheaties every morning might want to
read on. As a wingie, you've now got more responsibility and
flexibility... you share the responsibility for converting
T-72s into rubble equally with your leader. As every SOS grad
knows (but has probably forgotten) responsibility can't be
delegated you've got to earn it. This can be accomplished
with a little effort, but it depends on your ability to become
a "thinking wingman". That
is, you've got to know just as much about the tactical situation
as the guy who checks you in... and youve got to be
capable of functioning independently when the need arises.
If you find yourself trying to invent a new way to valsalva
during your latn route and don't know a "Gainful"
from a Studebaker, you're probably not on the road to an effective
tactical partnership. If, on the other hand, you spend your
missions saying (to yourself, natch) "if I were leading
this fandango, I'd be...", then you're on the right track.
When you've developed this attitude,
there's one more requirement, but this ones easy. Know
the standard terms, formations, and attacks (wake up, lead
this
parts your responsibility too)! If you know em,
and your combat paired teammate runs afoul of a ZSU, youll
still be able to tack on to another lost lamb and get the
job done. If you don't, you'll either be ineffective or maybe
even run into your new found playmate.
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