| Feature Article
Combat Mission Planning Considerations,
Part One - Initial Planning
Feature by Andy
Bush
Introduction
Imagine yourself getting ready to
jump into the next mission in your sim campaign, or maybe
you are lining up some friends for the next net meet or online
battle. It sure would be nice to get a jump on the opposition
by putting in a little "afore-thought" to the mission
at hand. Real life fighter pilots plan their missions down
to the last detail...you can do the same. As dynamic campaign
engines and cooperative play complexity continue to improve,
you have the chance to add to the realism and enjoyment of
your game play by taking into account some typical planning
considerations that lend themselves to present day flight
simulation. In this three-part series, I'll offer some tips
on how to incorporate the five P's (Prior Planning Prevents
Poor Performance) into your mission preparation. Part One
outlines pre-mission planning considerations. Part Two covers
the ingress route to the target. Part Three examines the attack
phase of your mission and concludes with egress and recovery
considerations. Regardless of whether you fly against your
flight sim's artificial intelligence (AI) or against real
life adversaries, the time that you spend on planning considerations
will make a significant contribution to the success of your
mission.
Pre-Mission Planning
Target Identification / Photo Study
Before the start of a mission,
real life fighter pilots go to the unit intelligence office
where they study the target. Many sims offer maps and target
pictures that you can become familiar with before you jump
into the cockpit. The importance of this study goes far beyond
knowing what the particular target looks like. This study
is a two-step process.
First, you want to look at the overall
target area. Use your sim's maps and target photos to "see"
the position of the target from a "big picture perspective."
This is very important. You will approach your target at high
speed and often at low altitude, where your radius of vision
is limited. Your attention will be split between navigation
concerns and analyzing, interpreting, and possibly responding
to enemy threats. You will not have the luxury of circling
the target at a comfortable altitude while you search for
your target. You want to get in, destroy your target, and
then get out before the enemy can get his act together.
Your "big picture" study
has one purpose...you want to locate significant navigational
references that you will use to "walk" your eyes
to the target. As an explanation, let's say the target is
a truck convoy located near a bridge. As you run in to the
immediate target area, you first locate the river. You follow
the river until you get a tally on the bridge. You know from
your target study that the truck convoy is situated in a particular
direction from the bridge. Use your run in heading to the
bridge as a twelve o'clock reference. Then translate the target's
location relative to the bridge into a clock position. For
example, as you approach the bridge, you look to the bridge's
nine o'clock to find the target. Use this step-by-step process
to get your eyes on the target in a methodical manner. Do
not leave it to luck or chance to find your target. Your sim
map and target photos make it possible to build your mental
picture of this "big picture." Using the "big
picture to specific target" technique helps you find
your target quickly, leaving you additional time to devote
to achieving a successful one-pass attack.
Now, let's consider what the target
actually looks like. Use your maps and target photos to get
a general picture of the target layout. Using the convoy again
as an example, determine if the convoy is strung out in a
line or grouped together like a herd of cattle. Note the general
compass orientation of the target. Determine if your attack
heading will take you down the length of the convoy or across
it. This heading is called your "attack axis." Your
weapon effectiveness is affected by your choice of attack
axis. For example, when using CBU bomblets, you want to spread
the bomblets along the length of the convoy rather than across
it. Your target study may give you the location of that threat
in the convoy. Finally, you want to use your sim's target
photos to study the unique physical characteristics of the
target. Look for easily identifiable features. You want to
be able to recognize your target quickly. You do not want
to confuse it with a less-valuable target. The value of knowing
what your target looks like ahead of time cannot be overemphasized.
If your sim threat display allows you view the target from
different angles, do so...you can never be too familiar with
the target.
Anticipated Threat Level
You can also study the anticipated
air and ground threats ahead of time. You can determine their
location and numbers. This will help you plan your route of
flight. The type and capability of the enemy threat level
will determine your ingress altitude and formation. Here are
some items to remember:
Air threats.
Study both the number and type of air threat. Determine what
type of air-to-air weapons you may have to defend against...IR,
radar guided, or both. Note if the enemy will have an AWACS
capability.
Ground
threats. Real world pilots will take special precautions
to study enemy SAM and AAA threat positions and capability.
They will draw "threat rings" on their maps to show
maximum engagement ranges for those threats. You can do the
same type of planning. Use your sim manual to note missile
and gun maximum ranges and altitudes. Plot these on your sim
map and then compute waypoints to fly a route to avoid these
areas. Make best use of terrain masking as part of this planning.
Weapon Selection / Pk Criteria
Once you know your target, you
can plan your desired munitions load. Your sim usually will
allow you to configure your weapons loadout. Make sure you
have selected the type and numbers of weapons necessary to
get the job done. Here are some tips to keep in mind. Use
your sim's weapons loadout page to select the proper weapon(s)
for your target. Avoid mismatching weapons to your target.
For example, if your target is a bridge, do not attack it
with CBUs.
Take your planned release parameters
into consideration when you select your weapon. If dropping
"iron bombs" from low altitude, consider using a
retarded (high drag) weapon. Don't drop "slicks"
(low drag bombs) from low altitude...the fuse may not function
and the result will be a bomb that does not explode. Also,
a slick, because of its low drag, will impact the ground or
target directly under your airplane...the resulting explosion
may damage or destroy you as well as the target.
Communication Procedures
Newer sims today have a good
built in vocabulary of radio calls. In addition, new technology
is allowing real time voice communication in game play. Some
of the online gaming services have incorporated this voice
capability into their simulations. You and your flying partners
should agree on standard terminology that is relevant to the
mission.
Avionics Considerations
Your study of the threat will
help you anticipate any threat indications that you may encounter
during the mission. Understand how to interpret your Radar
Homing and Warning (RHAW) or Tactical Electronic Warfare System
(TEWS) gear. In particular, be prepared to quickly identify
enemy SAM threats. Know the difference between being "painted"
by enemy radar versus being actually fired at. While being
"painted" is never a comfortable feeling, it may
not require a defensive reaction. On the other hand, a "launch"
warning is a serious matter and almost always will require
a defensive reaction. Decide ahead of time what you will do
for a given threat indication. Your defensive reactions vary
from doing nothing in response to a minor radar scan to the
jettisoning of your ordnance, followed by a break turn to
avoid a missile in the air. The ramifications of the magnitude
of these reactions to your overall attack plan should be clear.
An improper defensive reaction brought about by an erroneous
reading and reaction to a perceived enemy threat can result
in a blown mission just as surely as if you had been shot
down.
Support Forces
Know the makeup of any support
forces that will accompany you to your target. These can include
AWACS, Wild Weasel, Combat Air Patrol (CAP), and tankers.
Study your sim's communications section for pertinent radio
calls to make to these assets. If these forces include human
players, include them in your planning to make optimum use
of their abilities.
Loss Of Flight Member / Abort Criteria
Know what you will do if a flight
member is shot down or has to return to base. If you are planning
a four ship mission, then have a three ship back up plan.
This may require different formations and attack tactics.
Realize the leader may be the one to get shot down. Make sure
you have another flight member ready to step in as the new
flight lead. At some point, you may not have enough flight
members to complete the mission. Decide upon an abort plan
and be ready to use it. It is foolhardy to press on if you
do not have enough munitions on the remaining aircraft to
destroy your target.
Summation
You now have enough basic info to
strap your jet on and head out for the target. On the way
lay many challenges. In the next installment, I'll discuss
ingress planning items. See you then.
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